Combine those with Move. It would have limited uses, but they would be awesome ones. Imagine having in-game collectibles like Batman: Arkham Asylum's character trophies, but being able to manipulate them with Move and having them appear to actually be right in front of you.
That's a REALLY good thought. Bubble for you.
"henry ford ring a bell?" Y'know, he didn't invent the automobile, right? He invented the assembly line, which made automobiles affordable to the masses.
There is no straightforward answer to who invented the autmobile because it was an evolution of ideas, but, according to the Library of Congress, the first self-propelled vehicles were actually built for the french army in 1769, while the first "true automobile" was invented by Karl Benz, a Germ...
Does Kinect have any trouble recognizing what you are doing if you are sitting? If so, this could have been included to compensate for that. Menu navigation seemed to work fine when he was sitting, though. This is a strange puzzle.
If XBox 360 owners don't buy Alan Wake, what hope is there for any other narrative-driven, not-just-a-mindless-shooter games on that console selling?
If you're trying to make your post unreadable, try removing spaces, too. I mean all caps plus no punctuation is doing a really good job of it, but you can take that extra step backward to really "sell" it.
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My living room is well suited for Kinect, it is big enough, the couches are along the sides of the room instead of in front of the TV, and all i would have to do is move an ottoman (something I do several times a day anyway). The room I play games in, though, wouldn't work despite being the exact same size. The reason it wouldn't work there is because the couch is only about five feet in front of the TV. I would have to move the whole couch every time I wanted to play.
That game has pretty much fallen off my radar, despite me being a long time FF fan, but at that price I would certainly be interested in picking it up.
What I meant was that it wouldn't have to use the skeletal mapping software because it only needs to know the space you fill, not track you to animate an avatar.
I think a lot of people are confused about that. Kinect can use several different options for tracking. Like I said above, if it just needs to know what space you occupy, including tracking your hand to operate a menu, it can use the raw 3D image. If it needs to animate an avatar to reflect your actions, then ...
Kung Fu Live does do full body tracking, and I am very intrigued to learn more about how it works, but it is not clear if it could do the skeletal mapping or if it just does really good at picking out your silhouette.
I have tried the demo for Eyepet and might end up buying it for my kids, but just imagine if it could actually track your body so that the eyepet could hop into your lap or up onto your shoulder. As Eyepet is, it just looks for movement (or, of course, the Move...
There aren't any augmented reality games for Kinect, but what I wrote is based upon what I have seen of Kinect.
@ strickers: If you can debate my points with information rather than just essentially calling me ingorant, then let's talk. I welcome the sharing of information.
Microsoft's target market with Kinect is clearly the people who don't already own a 360. They very well may be putting most of their Kinect stock into hardware bundles, but pre-orders are almost exclusively for the standalone unit.
I think Wii was just more successful than Nintendo thought it would be. I think they did hold back inventory some, but it was for stock (as in share price) purposes, i.e. they had made that quarter's goals, so it was prudent to hold inventory back to make a good start on the next quarter.
First of all, a Kinect augmented reality game wouldn't require the skeletal mapping software, it would only require the raw 3D image with the RGB image overlapped, so lag would be less than many other Kinect games, and probably almost as little as the PSEye. There has been footage of some Kinect games - Child of Eden for example - that have very little lag, and I believe they bypass the skeletal mapping in favor of the raw image.
The reason I think Kinect can do it bette...
I hope that, if Sony does do cross-game chat, they limit it to single-player modes for that reason. I want to concentrate on the game I'm playing and have people communicating with their team. Also because of the potential of cheating by using cross-game chat to communicate when the game would prohibit you from doing so.
The wording is just there to give them the right to use your communications if they need to. For example, if you are accused of exposing yourself to children via video chat, then Microsoft can call up your video chats and hand them over to police.
I can pretty much guarantee that PSN service agreements say the same thing.
So XBL is worth the price because of the timed exclusive content that is paid for with XBL funds? Content that is being paid for to be held back from the competition?
I have two cookies. I can give you and your friend each a cookie, or, if you pay me $5, I will give a cookie to you first, then one to your friend. That cookie is worth the $5 because you get it first.
Sony has said in no uncertain terms that the current service will always remain free (and they will never charge for something that would gimp the free service), but IF they were to start charging for online play, I would just stick with offline. To me online multi-player is just an extra that I enjoy once in a while, but not enough to pay for. I haven't played an online game in months because I've been playing things like Heavy Rain, GoW trilogy, and Dragon Age.
They're pushing it now for the same reason Microsoft is pushing Kinect now rather than with the next generation. They want to be the first ones out of the gate with the technology.
Both technologies would probably be better off with the next generation of consoles, but that leaves the competition an opportunity to catch up with, or even surpass you.